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Targeted Attack: Using Tempo as a Weapon
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Now Playing: Bounce Tempo Instructional
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  • Chapter 1: Introduction
  • 1

    Introduction to Tempo
  • 2

    Tempo example vs. Otterbein
  • Chapter 2: Setting up procedure
  • 3

    Setting up procedures to attack a defense
  • 4

    Procedures- Signal System for Pro Style Pistol
  • 5

    Substitution procedure
  • Chapter 3: Speed it up
  • 6

    Speed it up
  • Chapter 4: Fast
  • 7

    Run it instructional
  • Lesson 8:
    Bounce Tempo Instructional

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    • Bounce Tempo

      During the 2011 season, I was able to see Boise State play Toledo live.  I focused on how Boise was able to run uptempo offense from a huddle and how much they shifted and motioned. As a play caller that has used shifting and motioning often, I know  lot goes into both thinking about the movement wanted and getting it called.  Instead of putting it in my hands, I decided to put the responsibility in the players hand by creating a procedure called “Bounce.” 

      Bounce will be used to force the defense to

      (1)recognize, (2)communicate, and (3)adjust in a very short period of time.  This adds three opportunities for the defense to make pre-snap errors.

      We set up some general rules for our players, and after that we tell them to be creative and keep the defense off balance.We always will shift the strength from one side into the other.  The QB will say “shift” to move personnel and then begin the full cadence. 

      We are always running to align quickly and get set in an initial formation.  Skill players will have basic rules which will allow them to easily align in one formation and shift to another.

      • The end man in the formation on either side will always align to his side of the formation.
      • End players must always maintain the legality of the shift by moving alignments on or off the LOS.
      • Interior players will align so that strength will change on the shift.
      • If we are moving to a 2x2, we will align in a 2x1 (2 back) or 3x1 opposite.
      • If we are moving to a 3x1 interior players have the freedom to move from a 3x1, 2x1 (2back) or 2x2 opposite.
      • We can also add motion after the shift.
  • 9

    Bounce to Bunch example
  • 10

    Bounce causing misaligned safety
  • 11

    Bounce with motion
  • 12

    Check tempo instructional
  • 13

    Check tempo example
  • 14

    Check tempo false cadence
  • Chapter 5: Faster
  • 15

    Faster
  • 16

    Indy instructional
  • 17

    Indy example 1
  • 18

    Indy example 2
  • 19

    Indy example 3
  • 20

    Order instructional
  • 21

    Picture board overview
  • 22

    Picture board construction
  • 23

    Oregon Ducks picture boards
  • 24

    picture boards
  • 25

    Same instructional
  • 26

    Same example
  • 27

    Word Instructional
  • 28

    Word Tempo example
  • Chapter 6: Fastest
  • 29

    Fastest
  • 30

    Again Tempo Instructional
  • 31

    Again tempo example
  • 32

    Flip instructional
  • 33

    Flip example
  • 34

    No play instructional
  • 35

    No play example
  • 36

    Three Tempo Instructional
  • 37

    Three Pass Run Pass Example
  • 38

    Three Run Run Pass
  • Chapter 7: Slow it down?
  • 39

    Slow it down?
  • Chapter 8: Slower
  • 40

    Slower
  • 41

    Look example
  • 42

    Look instructional
  • 43

    Double look instructional
  • 44

    Kill tempo instructional
  • 45

    Kill tempo example
  • Chapter 9: Slowest
  • 46

    Slowest
  • 47

    Milk it instructional
  • 48

    Huddle instructional
  • 49

    Jump pass
  • Chapter 10: Implementing tempo
  • 50

    Implementing Tempo
  • 51

    Setting up a communications system
  • Chapter 11: Game planning tempo
  • 52

    Game Planning Tempo
  • 53

    jump after 1st
  • Chapter 12: Exploring tempo
  • 54

    Exploring Tempo Ideas
  • 55

    Coverdale "inbounds" procedure
  • 56

    Jump instructional
  • 57

    Chaos
  • 58

    Alternative Communications Example
  • 59

    Boards Communications System
  • Chapter 13: Getting started: Tempos for any offense
  • 60

    Tempos for Any Offense
  • 61

    Getting started - must have tempos for any offense
  • Chapter 14: Perspective: The greatest reason for being uptempo
  • 62

    Perspective: The Greatest reason for being uptempo
  • 63

    Tempo Example - 3 Procedures used

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Targeted Attack: Using Tempo as a Weapon

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